Titans in Guild War
In war, teams are named with a code: the number is how many titans, the letter is the element. Learn them: it's how everyone talks in guild channels.
War teams based on the play experience of Zazelo, from Les Semi-Croustillants.
What to build
To hit enemy titans, build just one team, either 5E or 5L, then 4D + Araji as your second. These are the three most versatile attack comps, and they cover almost everything you'll run into.
On defense, the most common teams you'll face are: 5E, 5L, 4D + Araji, 4L + Alecto and 4F + Alecto.
The classic trap
Burning through everything in the first week to get as deep as possible. The Dungeon remembers: it tracks every win, room by room and element by element. After six months, the player who patiently did their 150 titanite a day is way ahead of the one who rushed and now loses their titans by the third room.
SOURCE: “INFINITE DUNGEON 101” BY HENRYTHUNDER, BASED ON THE R/HEROWARSAPP GUIDE, TRANSLATED AND ADAPTED